cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Release -DCMAKE_CONFIGURATION_TYPES="Release" ..
-- Selecting Windows SDK version 10.0.17134.0 to target Windows 10.0.16299.
-- Build with RPC support...
-- Build with Graph runtime support...
-- VTA build is skipped in Windows..
-- Found CUDA_TOOLKIT_ROOT_DIR=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0
-- Found CUDA_CUDA_LIBRARY=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0/lib/x64/cuda.lib
-- Found CUDA_CUDART_LIBRARY=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0/lib/x64/cudart.lib
-- Found CUDA_NVRTC_LIBRARY=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0/lib/x64/nvrtc.lib
-- Found CUDA_CUDNN_LIBRARY=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0/lib/x64/cudnn.lib
-- Found CUDA_CUBLAS_LIBRARY=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.0/lib/x64/cublas.lib
-- Build with CUDA support
-- Build with cuDNN support
-- Build with OpenCL support
CMake Error at cmake/modules/OpenGL.cmake:11 (find_package):
By not providing "Findglfw3.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "glfw3", but
CMake did not find one.
Could not find a package configuration file provided by "glfw3" with any of
the following names:
glfw3Config.cmake
glfw3-config.cmake
Add the installation prefix of "glfw3" to CMAKE_PREFIX_PATH or set
"glfw3_DIR" to a directory containing one of the above files. If "glfw3"
provides a separate development package or SDK, be sure it has been
installed.
But tvm has glfw3 in the code, It means I need to install it ? Or is just to modify the cmake file? Thank you for helping !