As of now there is a compiled mode
in the relax vm, that compiles most of the graph code to executables. However, due to the fact that we would need to support a richer set of data structures, we would need a runtime that also supports things like object system to get a full set of features. In some sense this compiled mode can be viewed as AOT with a richer set of runtime support
Note that this was different from the original AOT executor. In that case it would be more akin to a limited set of runtime for resource constrained setting. In such cases, likely we won’t be able to get a full set of unity features(especially those that comes with nested data structures and recursive objects), but it may indeed be possible to create a backend for the limited usecases. As of now this part is not supported, and likely would need community’s involvement depending on interest in this area.